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Nr. Titel Autor Jahr
1 SaneNet: Training a Fully Convolutional Neural Network Using Synthetic Data for Hand Detection Dadgar, Amin et al. 2020
2 Aktionsfolgenbasierte Bewegungssynthese im Bereich der digitalen Fabrik Kronfeld, Thomas 2019
3 Effects of system response delays on elderly humans’ cognitive performance in a virtual training scenario Schmidt, Rene* et al. 2019
4 Semi-Automatic Task Planning of Virtual Humans in Digital Factory Settings Winter, Martin* et al. 2019
5 Synthesizing gait motions from spline-based progression functions of controlled shape Salamah, Samer et al. 2019
6 Topolet: From Atomic Hand Posture Structures to a Comprehensive Gesture Set Dadgar, Amin et al. 2019
7 An Electro-Mechanical Input Device for the Manipulation of Virtual Human Motion Kronfeld, Thomas et al. 2018
8 Camera-based color measurement of DLP projectors using a semi-synchronized projector camera system Heinz, Marcel et al. 2018
9 Emotional and cognitive influences in air traffic controller tasks: An investigation using a virtual environment Truschzinski, Martina* et al. 2018
10 KaraKter : An autonomously interacting Karate Kumite character for VR-based training and research Zhang, Liang et al. 2018
11 Multi-Forest Classification and Layered Exhaustive Search Using a Fully Hierarchical Hand Posture/Gesture Database Dadgar, Amin et al. 2018
12 Optimized GPU-based post-processing for stereoscopic multi-projector display systems Heinz, Marcel* et al. 2018
13 Semi-Automatic Task Planning of Virtual Humans in Digital Factory Settings Winter, Martin et al. 2018
14 Vergleich aktueller Verfahren zur skelettbasierten Bewegungserfassung im Kontext des Rehabilitationssports Uhlmann, Tom* et al. 2018
15 Fast and accurate creation of annotated head pose image test beds as prerequisite for training neural networks Kowerko, Danny et al. 2017
16 Markerlose Skeletterstellung für virtuelle Menschmodelle mit Hilfe eines Bodyscanners Reber, Martin et al. 2017
17 A closed-form formulation of HRBF-based surface reconstruction by approximate solution Liu, Shengjun et al. 2016
18 Advanced luminance control and black offset correction for multi-projector display systems Zietlow, Timon* et al. 2016
19 Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation Zhang, Liang* et al. 2016
20 Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task Skulmowski, Alexander* et al. 2016
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Anzahl der Dokumente: 89


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