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Eintrag in der Universitätsbibliographie der TU Chemnitz

Volltext zugänglich unter
URN: urn:nbn:de:bsz:ch1-qucosa2-864379


Zhang, Liang
Brunnett, Guido (Prof. Dr.) ; Latoschik, Marc Erich (Prof. Dr.) (Gutachter)

Creating an Autonomously Interactive Virtual Character


Kurzfassung in englisch

This thesis describes a set of techniques and methods to create an autonomously interactive character as a virtual opponent in a Virtual Reality (VR) application for anticipation training in sports karate. Convincing karate movements are created by blending adequate motion capture data in real-time with motion blending. Attack techniques with a precise attacking position are achieved by using hybrid Inverse Kinematics. Stepping movements are created with a motion graph approach, enabling the virtual character to adapt the position relative to the user’s position. An offline preprocessing method is proposed to cope with a large amount of motion capture data. The realized character can autonomously and interactively respond to the trainee’s movement and perform a suitable hand attack. A user study among karate athletes shows a general acceptance of the implemented system as a useful tool for anticipation training.

Universität: Technische Universität Chemnitz
Institut: Professur Graphische Datenverarbeitung und Visualisierung
Fakultät: Fakultät für Informatik
Dokumentart: Dissertation
URL/URN: https://nbn-resolving.org/urn:nbn:de:bsz:ch1-qucosa2-864379
SWD-Schlagwörter: Virtuelle Realität
Freie Schlagwörter (Englisch): Motion Synthesis
DDC-Sachgruppe: 006.8
Sprache: englisch
Tag der mündlichen Prüfung 15.05.2023

 

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