Eintrag in der Universitätsbibliographie der TU Chemnitz
Volltext zugänglich unter
URN: urn:nbn:de:bsz:ch1-qucosa2-864379
Zhang, Liang
Brunnett, Guido (Prof. Dr.) ; Latoschik, Marc Erich (Prof. Dr.) (Gutachter)
Creating an Autonomously Interactive Virtual Character
Kurzfassung in englisch
This thesis describes a set of techniques and methods to create an autonomously interactive character as a virtual opponent in a Virtual Reality (VR) application for anticipation training in sports karate. Convincing karate movements are created by blending adequate motion capture data in real-time with motion blending. Attack techniques with a precise attacking position are achieved by using hybrid Inverse Kinematics. Stepping movements are created with a motion graph approach, enabling the virtual character to adapt the position relative to the user’s position. An offline preprocessing method is proposed to cope with a large amount of motion capture data. The realized character can autonomously and interactively respond to the trainee’s movement and perform a suitable hand attack. A user study among karate athletes shows a general acceptance of the implemented system as a useful tool for anticipation training.
Universität: | Technische Universität Chemnitz | |
Institut: | Professur Graphische Datenverarbeitung und Visualisierung | |
Fakultät: | Fakultät für Informatik | |
Dokumentart: | Dissertation | |
URL/URN: | https://nbn-resolving.org/urn:nbn:de:bsz:ch1-qucosa2-864379 | |
SWD-Schlagwörter: | Virtuelle Realität | |
Freie Schlagwörter (Englisch): | Motion Synthesis | |
DDC-Sachgruppe: | 006.8 | |
Sprache: | englisch | |
Tag der mündlichen Prüfung | 15.05.2023 |