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Nr. Titel Autor Jahr
1 Exploring the Uncanny Valley of Mind : An Investigation of Human Uniqueness Concepts, Control Perceptions, and Threat Experience in the Face of Emotion-Sensitive Artificial Intelligence Stein, Jan-Philipp 2019
2 Interactivity as Dynamic Demand : A Conceptual, Methodological, and Empirical Foundation for an Innovative Approach to Study Video Games Koban, Kevin 2019
3 Proceedings of the Media Psychology Division. 11th Conference of the Media Psychology Division 2019, German Psychological Society Nebel, Steve et al. 2019
4 Evolution of Play: Playing Video Games between Biological Imperatives and a Pretend-Mode of Thinking Liebold, Benny et al. 2018
5 Mutual perceptions of Chinese and German students at a German university: stereotypes, media influence, and evidence for a negative contact hypothesis Stein, Jan-Philipp* et al. 2018
6 Playing for the thrill and skill. Quiz games as means for mood and competence repair Koban, Kevin* et al. 2018
7 Proaktive Agenten im Lernkontext
Die Auswirkungen neuer Inputkanäle in der lernstoffvermittelnden Mensch-Computer-Interaktion
Wuttke, Madlen 2018
8 Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions Koban, Kevin* et al. 2018
9 Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition Stein, Jan-Philipp* et al. 2018
10 Ethische Herausforderungen in sozioinformatorischen Forschungsprojekten Eibl, Maximilian et al. 2017
11 The development of media sign literacy – A longitudinal study with 4-year-old children Nieding, Gerhild* et al. 2017
12 Continuous measurement of breaks in presence: Psychophysiology and orienting responses Liebold, Benny* et al. 2016
13 Dispositionale Tendenzen als evolvierte psychologische Mechanismen der Selbstdarstellung Koban, Kevin* et al. 2016
14 Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage Koban, Kevin* et al. 2016
15 Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes Koban, Kevin* et al. 2016
16 Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer Liebold, Benny* et al. 2016
17 Proactive Functions of a Pedagogical Agent – Steps for Implementing a Social Catalyst Function Wuttke, Madlen* et al. 2016
18 The Smart Virtual Worker - Digitales Menschmodell für die Simulation industrieller Arbeitsvorgänge : KI-basierter Ansatz zur semiautomatischen Arbeitsprozessplanung unter Verwendung ergonomischer und emotionsbasierter Zielfunktionen Spitzhirn, Michael* et al. 2016
19 Do we differ in our dispositional tendency to perceive virtual agents as animate beings? Liebold, Benny* et al. 2015
20 Emotionsmodell für zukünftige Mensch-Technik-Schnittstellen zur Unterstützung von Centerlotsen Pfeiffer, Linda et al. 2015
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Anzahl der Dokumente: 62

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