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Nr. Titel Autor Jahr
1 A blind spot in indoor navigation - needs and requirements of visually impaired people Traubinger, Verena et al. 2021
2 A Blind Spot in Indoor Navigation : Needs and Requirements of Visually Impaired People Franzkowiak, Lena et al. 2021
3 Anthropomorphisierung aus semiotischer und kognitiver Perspektive. Ein Beitrag zur sozialen Robotik Ohler, Peter et al. 2021
4 Anthropomorphize to Empathize - The interaction of Empathy and Anthropomorphism Scheller, Nadine et al. 2021
5 Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness Koban, Kevin* et al. 2021
6 Creating an anthropomorphism questionnaire - A multidimensional approach Rehren, Oliver et al. 2021
7 Emotional capabilities of conversational agents: A review Jahn, Katharina et al. 2021
8 Seeing characters in a different light: Psychological consequences of actor-character mismatches for viewers' involvement in fictitious characters Koban, Kevin* et al. 2021
9 To err makes human - The influence of errors and speech parameters on perceived humanness of robots Krabbes, Patricia et al. 2021
10 Wenn du schon hässlich bist, sei wenigstens warmherzig und klug Ohler, Peter et al. 2021
11 Entwicklung eines Konzepts für die Erstellung und Bearbeitung intertextueller Dokumente unter Beachtung kontextadäquater Gestaltung Klenner, Michael 2020
12 Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both Stein, Jan-Philipp* et al. 2020
13 Playing at war. Examining the relation of military-themed video games and corresponding online communities to players' social dominance orientation and right-wing authoritarianism Bornemeier, Julian et al. 2020
14 The downsides of being a female streamer. An automated content analysis approach to sexual harassment in female Twitch streamers' chatlogs Kampel, Sonia et al. 2020
15 Worth the effort? Comparing different youtube vlog production styles in terms of viewers? identification, parasocial response, immersion, and enjoyment Stein, Jan-Philipp et al. 2020
16 Exploring the Uncanny Valley of Mind : An Investigation of Human Uniqueness Concepts, Control Perceptions, and Threat Experience in the Face of Emotion-Sensitive Artificial Intelligence Stein, Jan-Philipp 2019
17 Interactivity as Dynamic Demand : A Conceptual, Methodological, and Empirical Foundation for an Innovative Approach to Study Video Games Koban, Kevin 2019
18 Proceedings of the Media Psychology Division. 11th Conference of the Media Psychology Division 2019, German Psychological Society Nebel, Steve et al. 2019
19 Evolution of Play: Playing Video Games between Biological Imperatives and a Pretend-Mode of Thinking Liebold, Benny et al. 2018
20 Mutual perceptions of Chinese and German students at a German university: stereotypes, media influence, and evidence for a negative contact hypothesis Stein, Jan-Philipp* et al. 2018
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