Navigation

Springe zum Hauptinhalt
Universitätsbibliothek
Universitätsbibliographie

Ergebnis der Datenbankabfrage

Nr. Titel Autor Jahr
1 Proceedings of the Media Psychology Division. 11th Conference of the Media Psychology Division 2019, German Psychological Society Nebel, Steve et al. 2019
2 Evolution of Play: Playing Video Games between Biological Imperatives and a Pretend-Mode of Thinking Liebold, Benny et al. 2018
3 Mutual perceptions of Chinese and German students at a German university: stereotypes, media influence, and evidence for a negative contact hypothesis Stein, Jan-Philipp* et al. 2018
4 Playing for the thrill and skill. Quiz games as means for mood and competence repair Koban, Kevin* et al. 2018
5 Proaktive Agenten im Lernkontext
Die Auswirkungen neuer Inputkanäle in der lernstoffvermittelnden Mensch-Computer-Interaktion
Wuttke, Madlen 2018
6 Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions Koban, Kevin* et al. 2018
7 Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition Stein, Jan-Philipp* et al. 2018
8 Ethische Herausforderungen in sozioinformatorischen Forschungsprojekten Eibl, Maximilian et al. 2017
9 The development of media sign literacy – A longitudinal study with 4-year-old children Nieding, Gerhild* et al. 2017
10 Continuous measurement of breaks in presence: Psychophysiology and orienting responses Liebold, Benny* et al. 2016
11 Dispositionale Tendenzen als evolvierte psychologische Mechanismen der Selbstdarstellung Koban, Kevin* et al. 2016
12 Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage Koban, Kevin* et al. 2016
13 Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes Koban, Kevin* et al. 2016
14 Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer Liebold, Benny* et al. 2016
15 Proactive Functions of a Pedagogical Agent – Steps for Implementing a Social Catalyst Function Wuttke, Madlen* et al. 2016
16 The Smart Virtual Worker - Digitales Menschmodell für die Simulation industrieller Arbeitsvorgänge : KI-basierter Ansatz zur semiautomatischen Arbeitsprozessplanung unter Verwendung ergonomischer und emotionsbasierter Zielfunktionen Spitzhirn, Michael* et al. 2016
17 Do we differ in our dispositional tendency to perceive virtual agents as animate beings? Liebold, Benny* et al. 2015
18 Emotionsmodell für zukünftige Mensch-Technik-Schnittstellen zur Unterstützung von Centerlotsen Pfeiffer, Linda et al. 2015
19 Human Capacities for Emotion Recognition and their Implications for Computer Vision Liebold, Benny et al. 2015
20 Kriegsinzenierung in modernen Computerspielen am Beispiel der "Call of Duty: Modern Warfare"-Reihe Valtin, Georg* et al. 2015
Aktuelle Seite:
Anzahl der Ergebnisseiten: 3
Anzahl der Dokumente: 60

Presseartikel

Soziale Medien

Verbinde dich mit uns: