Springe zum Hauptinhalt
Universitätsbibliothek
Universitätsbibliographie

Ergebnis der Datenbankabfrage

Nr. Titel Autor Jahr
1 Fostering Well-being in Care with the Nautical Designed Plant Watering Robot Graf, Philipp et al. 2022
2 Intention Signaling for Mobile Social Service Robots - The Example of Plant Watering Palinko, Oskar* et al. 2021
3 Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices Lefeuvre, Kevin et al. 2018
4 Initiating Participation: Methodological and Practical Challenges of Living Lab Projects for Early Stages of Research and Development Bischof, Andreas et al. 2018
5 Machtförmige Praktiken durch Sensordaten in Wohnungen Richter, Johanna et al. 2018
6 Sensing Home: Designing An Open Tool That Lets People Collect And Interpret Simple Sensor Data From Their Homes Berger, Arne et al. 2018
7 Sensing Home: Participatory Exploration of Smart Sensors in the Home Berger, Arne* et al. 2018
8 Demo Hour : Loaded Dice Lefeuvre, Kevin et al. 2017
9 Loaded Dice: How to cheat your way to creativity Lefeuvre, Kevin et al. 2017
10 Multisensory Prototyping for Smart Connected Things Berger, Arne et al. 2017
11 Partizipatives Entwerfen soziotechnischer Systeme Berger, Arne et al. 2017
12 Sensing Home : Sensordaten für IoT-Produkte im Kontext Wohnen methodisch situieren Bischof, Andreas et al. 2017
13 Sensor-Probes zur partizipativen Entwicklung für das Internet der Dinge Bischof, Andreas et al. 2017
14 Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research Berger, Arne* et al. 2017
15 Explorative Co-Design-Werkzeuge zum Entwerfen von Smart Connected Things am Beispiel eines Workshops mit Blinden und Sehbehinderten Kurze, Albrecht et al. 2016
16 Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students Bischof, Andreas et al. 2016
17 Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT Berger, Arne et al. 2016
18 Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People Lefeuvre, Kevin et al. 2016
19 Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity Lefeuvre, Kevin et al. 2016
20 Miteinander: Engaging Intergenerational Participation With Playful Methods & Intelligent Things Berger, Arne et al. 2015
Aktuelle Seite:
Anzahl der Ergebnisseiten: 2
Anzahl der Dokumente: 23

Soziale Medien

Verbinde dich mit uns: