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Nr. Titel Autor Jahr
1 Being here, being there: Investigating cognitive and attentional mechanisms of breaks in presence using psychophysiological and reaction time measures Holl, Elisabeth et al. 2025
2 Developing a Multiple-EDT-Supervision Interface Kullmann, Max* et al. 2023
3 Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology Stein, Jan-Philipp* et al. 2019
4 Evolution of Play: Playing Video Games between Biological Imperatives and a Pretend-Mode of Thinking Liebold, Benny et al. 2018
5 Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers Breuer, Johannes et al. 2018
6 Blickstrategien im Spitzensport: Unterscheiden sich auch Experten von Experten? Zwingmann, Karharina et al. 2017
7 Die Analyse der Blickstrategien von Badmintonspielern unter Feldbedingungen Fries, Udo et al. 2017
8 The MMORPG Designer's Journey : Casualization and its Consequences for Social Interactions Pietschmann, Daniel* et al. 2017
9 Continuous measurement of breaks in presence: Psychophysiology and orienting responses Liebold, Benny* et al. 2016
10 Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage Koban, Kevin* et al. 2016
11 Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer Liebold, Benny* et al. 2016
12 Do we differ in our dispositional tendency to perceive virtual agents as animate beings? Liebold, Benny* et al. 2015
13 Human Capacities for Emotion Recognition and their Implications for Computer Vision Liebold, Benny et al. 2015
14 Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds Valtin, Georg et al. 2014
15 Der normative Wert digitaler Medien Ohler, Peter et al. 2013
16 Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer Ohler, Peter et al. 2013
17 Effects of video game GUIs on the construction of rich spatial situation models and spatial presence Pietschmann, Daniel et al. 2013
18 Emotionally neutral cues in virtual agent’s expressive behavior impair recognition of emotion in other modalities Liebold, Benny et al. 2013
19 Gaze into Hierarchy: A Practice-oriented Eye Tracking Study Müller, Nicholas Hugo et al. 2013
20 Gaze path analysis of differences in task related perception of data visualizations Müller, Nicholas Hugo et al. 2013
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